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Legacy of the Horizon – Comprehensive System Summary
A Galaxy Built By One, Ready for Many
Designer: Monty Kuykendall
Development Period: 10 years
Total Written Content: 423,000+ words (projected 500,000–600,000)
Status: In development
I. What is Legacy of the Horizon?
Legacy of the Horizon (LoTH) is a full-scale, simulation-grade, hard science-fiction tabletop roleplaying game designed to reward mastery, immerse players in a living galaxy, and explore identity, consequence, and resilience through gameplay.
Created solo by Monty Kuykendall over a decade, it is one of the most expansive and structurally complete sci-fi TTRPGs ever made. LoTH is not rules-light. Every action drains energy, every choice echoes, and every encounter—political, personal, or military—can leave a scar.
With modular core mechanics, factional dynamics, psychological systems, 50+ locations, 8 fully written playable species, and 22,000+ words of gear, LoTH isn’t just a game world—it’s a galaxy that lives and remembers.
II. Design Philosophy
- No filler. No bloat. No dead mechanics.
- Modular from the ground up—everything is interconnected.
- Player actions shape the galaxy: factions evolve, alliances fracture, death matters.
- Characters evolve through memory, legacy, trauma, and ambition.
- Emotional and psychological effects are mechanically supported.
- Origins and backstory affect mechanical identity.
III. Core Mechanics & Structure
Dice Engine
- D2–D19 scale tied to skill mastery
- DR system ranges from DR 3 (Basic) to DR 15+ (Insurmountable)
Action Types
Actions consume stamina. Four tiers: Passive, Half, Whole, Complex.
Attributes
- Primary: Momentum, Tenacity, Intelligence, Vigor
- Passive: Grit, Stamina, Initiative, Life Support
Skill System
- Primary: Weapons, Knowledge, Social, Discipline
- 30+ Secondary Skills
- Skill ceilings governed by Primary cap
IV. Character Creation & Identity Mechanics
Every character is shaped by culture, class, and consequence.
- 8 Playable Species + 32 Origin branches
- Up to 3 Professions with XP and stat cap impact
- Certifications unlock faction or skill boosts
- Ambition System affects XP and story arcs
- Prestige System for long-form meta-narratives and resurrection options
- Intensity Points = cinematic bonuses (max 3 stored)
- Loadout Budget = 150,000 GC (adjusted per species/origin)
“Your character doesn’t just have a backstory—they have mechanical ancestry.”
V. Playable Species
- An-Tuarï: Six-limbed tactical warriors bound by the Six Verities
- Azzek: Suit-reliant engineers with 19.8M loadout paths
- Cee-Var: Telepathic collectivists with unity mechanics
- Humans: Clone-powered AI hybrids with rebirth rolls
- Maësúú: Ancient Warp-Sling builders and lore-holders
- Seklex: Merchant-artisans with immense wealth control
- Varkått: Void-worshipping warmongers with singularity weapons
- Velkaan: AI diplomats and Warp-Sling maintainers
VI. Combat, Morale & Survival
- Stamina governs everything: movement, attacks, recovery
- Each weapon type has its own critical effects
- 30+ mental states from berserk to paralyzed
- Trauma accumulation system with dissociation consequences
- Death = Grit hits 0 (unless cloned, AI-backed, or Prestige-revived)
VII. Galaxy Master Role
The GM is a strategist, not just a referee.
- Designs dynamic factional changes and player-driven consequences
- Supports modular storytelling across politics, horror, war, economics
- Uses session zero protocols and narrative frameworks
VIII. Gear, Economy & Technology
- 22,000+ words of equipment data
- Gear can be faction-locked, memory-tied, or Prestige-bound
- Azzek loadouts = modular 6-slot design
IX. Starships
- 42,000+ words of starship systems
- Faction styles influence construction philosophy
- Supports mining, chases, boarding, and morale
X. Factions, Regions, and Systems
- Regions include: The Singularity, Jutal, The Monument, Convergence, etc.
- Major factions: Varkått Empire, Velkaan Collective, Vulsaan Pact, etc.
- Warp-Sling Network and Void Drives shape movement and economy
XI. Narrative Mechanics
- Prestige Legacy = evolve even after death
- Ambition = narrative XP engine
- Culture-based diplomacy, festivals, duels, and rituals
“The galaxy won’t wait. And it won’t forget.”
XII. Final Word
Legacy of the Horizon isn’t just a TTRPG. It’s a modular galaxy of consequence, built for master tacticians, worldbuilders, and narrative architects. It rewards precision. It remembers choices. And it’s only just beginning.